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In a mobile context.
Manage perceptions of the mobile
experience
The mobile
user experience is a compromised one, wherein hardware and software
designers as well as service providers have made a number of trade-offs –
sometimes contrary in nature to one another – in order to deliver the final
product(s) into the hands of the end user.
Given the
ubiquity of mobile devices, most people have a reasonable threshold of
tolerance for the quirks and occasional frustrations of using the devices.
However, familiarity with a PC experience can lower that threshold and make
the expectations of the mobile experience more difficult to meet, especially
for PC-to-mobile cross-over products, services and features.
There are
some techniques that may help to manage perceptions of the mobile experience
in order to improve usability and satisfaction, especially when it is not
technically possible or otherwise feasible to provide a direct solution to
meet expectations.
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If the
user feels in control, frustration is less likely to occur
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Provide control over content
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Allow
users to cancel out of lengthy processes
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When
appropriate provide the means to customize or personalize the
experience, especially when it comes to automated activity (e.g.,
checking for account balance
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Make the
experience appear to at least appear to be quick
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Reduce
or eliminate the need to explicitly save data – do it automatically
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Display user data immediately even if it has not yet been saved,
processed or successfully sent from the device
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Pre-fill forms and cache user data when security is not a major concern
to the user
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Use
animation (also consider motion blur), especially for progress
indicators as a brief distraction while the system is working
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Allow
users to continue working continuously
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Reduce
or eliminate interruptions
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Process data and communicate wirelessly in the background as the user
works on a task
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If it
is not possible for the user to continue working, display an accurate
progress meter – an indication of “the system is busy” is of limited
utility as many people do not believe they are true
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If there
is a desktop counterpart, be as consistent as possible because there will
be an expectation that the experience is the same
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Handle
concepts the same way
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Use
the same terminology to describe the same things
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Use
similar icons and audio cues suited for mobile
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Attempt to replicate, at least in spirit, desktop user interface
constructs (e.g., for instant messaging, a split-window conversation
screen)
dave@mobileixd.com
Copyright © 2009 MobileIxD.com
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